While we are cruising around the idea of spaciousness, let's discuss the idea of mix depth. To describe the semi-abstract world of mix engineering, I'm going to use a very real world example. For the guitarists reading this, set aside the guitar for a minute. No worries though; you can bring this back to guitar music and apply these concepts to many different areas.
Imagine a symphony orchestra from the conductor's point of view. This type of group can be around 100 players and requires (as I'm sure you can imagine) a sizable room in which to rehearse, and even more so to perform in. Each section extends row by row, further away from the conductor and eventually ends with the percussion section towards the back of the room (or in a performance setting, back of the stage). Due to the fact that every player in the room or on the stage, is sitting in a different spot with varying distances in relation to the conductor, the actual time it takes for the sound to travel between the two is going to vary greatly. The further away a player is from the conductor, the greater the delay in sound travel. So far, we have only discussed the physical delay between the players and the conductor. Now, there is reverb to take into consideration and depending on the size of the room and where you are standing, it will very widely. These factors create the very distinct depth that is associated with a symphony orchestra. We could spend a lot of time talking about that, however, I would like to just touch on it for the time being and head back to applying these concepts to a mix.
Stick yourself back in your mix chair, and imagine the conductor's position and his viewpoint. Now, considering we are in an artificial environment, there are lots of sneaky things one can do to establish depth in a mix. We are going to look at two of them. Remember the delay from the player to the conductor? You can add a small amount of delay to a track (or several) in order to distinguish them in the mix. Now when I say 'add delay,' I am talking about 20-30 ms. This is very specific to application though. It will all depend on what you are doing and how far back you want the track to sound (you don't want it to be out of time unless that is the vibe you're going for). Sound travels at roughly 1 ft. per ms so we are talking about mimicking sound traveling around 30 ft. If you have strings in your song, then this technique is crucial for a sense of both depth and realism (remember the orchestral imagery). This leads me to my second topic, reverb.
Reverb can be severely overused if you aren't careful so try to use it sparingly in the beginning. The use of this effect will place your mix (or elements thereof) in an environment. Be it a bathroom, a church, or a horse stall, it will be an environment that will have it's own characteristics which will in turn effect your mix a certain way. This is another topic that could become very drawn out so I will cut to the chase for this post. Depending on what I'm doing, I usually set up a reverb bus (normal bus with a reverb loaded into an effects send) and route whatever tracks I desire to it. As long as you use a 'send' on each track, you can control the send level to the reverb. To start establishing depth, only put a little (or no reverb) on the tracks that you want in the front of the mix. The tracks that you want further back, add a bit more reverb. The more tracks you have, the more you can (and should) layer to establish depth. So to wrap it up . . . based upon how deep you want your tracks to sound, and where you want to place your tracks in the mix, you can utilize delay and reverb to establish a sense of depth. Please feel free to comment or ask questions! This post was probably a little too short to explain certain aspects of depth so if there is something you want explained in a more detailed fashion, please feel free to ask away!
A blog for those of us (specifically guitarists) with a desire to make their studio creations and mixes more competitive in today's music industry.
Showing posts with label field. Show all posts
Showing posts with label field. Show all posts
Thursday, February 14, 2013
Monday, February 11, 2013
Mix Space: A Place for Everything
In yesterday's post, I talked about widening your guitar sound by doubling the recorded guitar track, panning each one, and then delaying one track to emulate a stereo effect. Panning is a tool that can be used to place a track in a specific spot in the mix which in turn can create space for other elements. But what is space?
To define mix space, I have found that the easiest way to understand it is through a mental picture. Close your eyes and imagine a clock face in front of you where your nose is at 12 and each of your ears are at 9 and 3, respectively. This entire field between 9 and 3 (or between your left and right ears) sweeps out in a semi-circle. This will give you an idea of what the stereo field looks like. To see it in a digital format, check out Ex. 1:
This is a slightly different image than the clock face but still perfectly applicable. When we discuss space, it is referring to these sorts of images, even though the stereo field is actually invisible. Yesterday, we panned our two tracks hard left and hard right. Using the clock analogy, that would be one track at 9, and the other at 3. This means that both tracks are panned to the outermost edge of the stereo field. When we use this sort of hard panning, it leaves lots of space in between to put other things such as vocals, keyboards, and auxiliary percussion. This what we refer to as 'space' in a mix or 'making room.' You want each instrument or part to have its own area in the mix to occupy. Please note that the subject of panning and space is all relative to your project, style, needs, and desires. For example, you may need your guitars closer to the center (or closer to 12 on the clock face) within your mix due to the piano taking up the outer edges. It all depends on the requirements. Here are two very different examples for illustration:
First, Shakira's 'Waka, Waka'
Her voice occupies the center most spot in the mix (practically sitting on your nose) while everything else offers a supportive role filling up the space out towards 9 and 3 on the clock face. Depth is also a factor here but will be discussed at a later time.
Second, Whitesnake's 'Love Will Set You Free'
Here, in complete contrast, we have guitars dominating the outer edges of the mix at 9 and 3 for the majority of the track. Listen to the first 10 seconds though, they fill up much of the space for a bit. Once the vocals come in, the guitars still play a prominent role but they make a bit of space so the vocalist will shine through. There is a bit more of a balance though between the vocals and guitar as opposed the vocals being really far out front like in the Shakira example. As stated earlier, song and style dictates a lot.
If you noticed, I mentioned that the 'guitars . . make a bit of space' for the vocals to come through on the Whitesnake example. While it may not have been the case on that particular song, panning can and often changes depending on what is happening throughout the duration of the track. Don't be afraid to move things a little to make some more space for another instrument at a given spot in your track. You can always put the panning back after your troublesome spot. Automation is your friend!
To close, making/having space in a mix is essential and will definitely contribute to polishing your product when used correctly.
To define mix space, I have found that the easiest way to understand it is through a mental picture. Close your eyes and imagine a clock face in front of you where your nose is at 12 and each of your ears are at 9 and 3, respectively. This entire field between 9 and 3 (or between your left and right ears) sweeps out in a semi-circle. This will give you an idea of what the stereo field looks like. To see it in a digital format, check out Ex. 1:
This is a slightly different image than the clock face but still perfectly applicable. When we discuss space, it is referring to these sorts of images, even though the stereo field is actually invisible. Yesterday, we panned our two tracks hard left and hard right. Using the clock analogy, that would be one track at 9, and the other at 3. This means that both tracks are panned to the outermost edge of the stereo field. When we use this sort of hard panning, it leaves lots of space in between to put other things such as vocals, keyboards, and auxiliary percussion. This what we refer to as 'space' in a mix or 'making room.' You want each instrument or part to have its own area in the mix to occupy. Please note that the subject of panning and space is all relative to your project, style, needs, and desires. For example, you may need your guitars closer to the center (or closer to 12 on the clock face) within your mix due to the piano taking up the outer edges. It all depends on the requirements. Here are two very different examples for illustration:
First, Shakira's 'Waka, Waka'
Her voice occupies the center most spot in the mix (practically sitting on your nose) while everything else offers a supportive role filling up the space out towards 9 and 3 on the clock face. Depth is also a factor here but will be discussed at a later time.
Second, Whitesnake's 'Love Will Set You Free'
Here, in complete contrast, we have guitars dominating the outer edges of the mix at 9 and 3 for the majority of the track. Listen to the first 10 seconds though, they fill up much of the space for a bit. Once the vocals come in, the guitars still play a prominent role but they make a bit of space so the vocalist will shine through. There is a bit more of a balance though between the vocals and guitar as opposed the vocals being really far out front like in the Shakira example. As stated earlier, song and style dictates a lot.
If you noticed, I mentioned that the 'guitars . . make a bit of space' for the vocals to come through on the Whitesnake example. While it may not have been the case on that particular song, panning can and often changes depending on what is happening throughout the duration of the track. Don't be afraid to move things a little to make some more space for another instrument at a given spot in your track. You can always put the panning back after your troublesome spot. Automation is your friend!
To close, making/having space in a mix is essential and will definitely contribute to polishing your product when used correctly.
Labels:
engineer,
field,
Guitars,
mix,
Rock music,
Shakira,
Space,
Stereo,
Whitesnake
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